NWN2: Storm of Zehir und neue Patches
Geschrieben von Michael am 25.11.2008 um 23:29Das Addon zu Neverwinter Nights 2 "Storm of Zehir" ist nun erschienen, zudem gibt es seit Anfang letzter Woche (also vor dem Erscheinungstermin) einen neuen Patch (1.21.1549)
Wer jetzt mit dem Gedanken spielt, sich das Addon zu kaufen, sollte noch etwas mit dem patchen warten und erst das Addon installieren und danach updaten.
Das Spiel wird dann von Version 1.20.1541 auf die aktuelle 1.21.1549 gesetzt.
Zudem gibt es auch wieder einen neuen Updater(Version 1.16)
Es ist zwar nett, dass das Spiel immer wieder (regelmäßig) mit neuen Patches versorgt wird, aber leider ist es mittlerweile auch immer der Fall, dass gleichzeitig mit dem Release ein Patch erscheint, der auch wieder Fehler im Release selbst ausbügelt.
Sind die Testphasen zu kurz?
Wie auch immer, hier die Patchnotizen:
Neverwinter Nights 2 Game Update 1.21
Patch Notes - November 5, 2008
Bug Fixes
General
- Item costs in the game should match the costs in the toolset.
- Party members that have wands with 0 charges will now attack and use spells normally.
- When dropping an item, characters will now use the appropriate "drop" animation.
- Fixed an issue with opening two bags at once. You will now only be able to open one bag.
- The tool tip for the Player Chat menu item will now say Player Chat.
- Fixed an issue that caused freecam (console command) to not work properly.
- Made several corrections to the Doomgude class description.
- Snake's Swiftness, Mass will now affect the entire party.
- Hellfire Shield should now play an appropriate sound effect when activated.
- Hellfire Blast should now play an appropriate sound when activated.
- The description of Hellfire Shield has been changed to appropriately reflect it is an Area of Effect shield.
- Weapon Focus: Warmace will now be available to all qualified characters.
- The ability score descriptions in character creation have been changed to be more informative and reflect changes to the game.
- Fixed an issue that was causing certain AI behavior feedback to be displayed, even after being deactivated.
- When the game is paused, a much more noticeable message is displayed.
- Aura of protection will no longer provide "No Stacking" feedback.
Toolset
- Item costs in the toolset should match the costs in game.
- Changing checkboxes with multiple objects selected will no longer cause the toolset to crash.
- Changing dropdown lists with multiple objects selected will no longer cause the toolset to crash.
- Fixed an issue where resizing a creature may not have resized the collision spheres.
- Fixed an issue where the creature cache was not working properly.
- dropdowns generated from 2DAs will no longer start with the wrong row selected.
- Redesigned the fields associated with setting Tints to no longer be collapsed controls.
- Fixed an issue that caused light and sound spheres to not render at their proper size.
- Fixed an issue that caused ceiling tint changes to not show up in the toolset.
New Features
General
- Playable races now have a proper stealth animation.
- Added in the AI functionality from TonyK's AI.
- In a peer-to-peer multiplayer session, the hosting player may now unpause the game unconditionally.
Toolset
- Added properties associated with the overland map, including camera positioning and the flag to mark the area as an overland map.
- Added camera positioning functionality settings in the area properties to support overland maps created by the community.
- Added a flag in the area properties to set an area to be an overland map.
- Added Campaign flags for Unrestricting NPC level ups (Lets them chose any class at level up)
- Added Campaign flags for Conversation Distance limit override.
- Added Campaign flags for Turn off party-control character swapping for dialogs on a global level.
- Added Campaign flags to enable Party Creation and setting what the size of the party should be.
- Added Campaign flags to toggle the new death system.
Scripting
- PlaySound() now takes an optional parameter: bPlayAs2D. This parameter will default to FALSE. Setting this parameter to TRUE will force the engine to play the sound you specified as a 2D sound rather than 3D Positional audio, regardless of what the engine would normally do before.
- BeginConversation() now has a parameter that allows you to block the character's 'Greeting' VO from playing.
- Added a script function SetScrollBarValue()
- Added a script function SetPause()
- Added a script function GetPause()
Storm of Zehir Bug Fixes (Spoilers beyond this point)
Storm of Zehir Campaign Fixes
- Fixed issues caused by escaping out of the conversation with Dall Nickleplate.
- Jan will now return to West Harbor after completing the quest "Whispers in the March."
- Characters will now scale appropriately when entering the overland maps.
- The quest "Under New Management" has been changed to require both of Port Llast's trade routes restored. This is stated in the new quest steps.
- Options to leave the Dusty Gnome Tavern have been added to Leilon's conversation.
- Transitioning to an overland map will force the player out of stealth mode.
- The amount of treasure has been reduced in the barrow.
- When attempting to rest on the overland map, with enemies nearby, a message is now sent to whichever character is currently being controlled on the Overland Map. Previously, only the first PC on the list could ever see the feedback.
- The chat log will now report "A nearby enemy interrupted your rest" if you cannot rest because there is an enemy near.
- When transitioning to the overland map from an encounter, players will now receive a warning indicating that characters in the "dying" state will die if they complete the transition.
- Improved the spawn behavior for the goodie system.
- Improved the selection of goods in Jacoby's store.
- Improved the selection of goods in the Nimbre Merchant's store.
- The quest "Seeking the Truth" will now update appropriately.
- On the overland map "Good things will no longer come to those who wait."
- Fixed an issue that was causing Haeromos Dothwintyl to have two hair styles at the same time.
- Made some adjustments to encounter factions on the overland maps.
- Removed a "phantom secret door" from "the cabin."
- Adjusted the difficulty of many encounters.
- The price to establish a caravan has been clarified so that it requires gold, not trade bars.
- Removed redundant options from the temple conversations.
- Escaping out of the conversation with Aruna will no longer make her hostile.
- The description of Fey Power has been changed. The feat can be taken at level 1, not level 6.
- The trade window will now display a message when you do not have any goods or resources.
- Manycoins Eramus now heals the entire party, not just the party leader.
- Increased skill check DCs in various conversations.
SoZ Crafting
- The Adamantine Warhammer recipe will now cost the appropriate amount.
- Amulet of Health +6 recipe will create the appropriate item.
- The text for the Boots of Speed item recipe have been changed to match the actual requirements.
- The recipe for the Cloak of fortification +3 item will now use the proper ingredients and create the proper item.
- Armor Enhancement Recipes will provide the correct AC bonus.
- The Gauntlets of Ogre Power recipe will now yield the correct item.
- Made a correction to the description of the Headband of Intellect +2 recipe.
- Made a correction to the description of the Headband of Intellect +6 recipe.
- The cost of creating a Mithral Breastplate is now 2100 GP, instead of 5100GP.
- New enchantments will override old enchantments of the same type.
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Da diese auf sehr gute Resonanz gestoßen sind, dient sie nun dazu verschiedene Rollenspielerfahrungen festzuhalten.